Lead Game Designer
November 2015 - July 2016
Led a team of five digital artists and designers,
Broke problems down into manageable parts, followed design briefs, coordinated the team, established deadlines,
Worked across multiple departments and communicated clear and creative input to ensure the designs were properly implemented,
Conceptualized, designed and delivered character design, body binding, scene design, and character action animation in the project of 'Tai Ji Panda',
Participated in the third user testing, measuring users' key behaviors
Tools and Technologies: DINGDING (a project management tool ), MAYA, 3D MAX.
August 2017 - February 2018
Responsible with customized industrial robot design, following clear design briefs, and maintaining support.
Determined the original form of the 'auto transported robot',
Covered the whole implementing process including debugging.
Tools and Technologies: SolidWorks, Sketch
August 2018 - present